#wearenucleolus

Stories shape us and make us who we are. Apart from being involved in many projects and generating many ideas, we are also making an impact, engaging with different communities and telling stories out there.
We are proud to share with you what we have been up to. From academic publications to events, #wearenucleolus

November 2023 - The NUCLEOLUS team showcases the Lemonade board game - a result of the Plausible Futures project with the Life Sciences and Sustainable Sciences departments from the University of Southampton, UK at the GALA Conference 2023. The paper explaining the design process behind the game has been published at the conference’s proceedings and can be accessed for free until December 2023!

December 2022-July2023: the team has been working on three major projects - “Plausible Futures” (coop/competition game), “Towards a calculus for the creation and utilization of resource sharing scenarios” and “Healthy Ageing Risk Factors” (digital game) with several stakeholders.

July 2023: Joerg and his PhD student Busra Biskin went to the International Symposium on Military OR and gave a talk on pursuit-evasion games with UAVs.

July 2023:
We organised a two-day workshop on Cooperative Game Theory in Southampton, 6-7 July 2023.

January 2023: Vanissa joins the UK Young Academy, an initiative supported by The Royal Society to shape a better future together. https://ukyoungacademy.org/

January 2023: Vanissa and James published 2 book chapters in the “Reinventing Fashion Retailing” edited book. https://link.springer.com/book/10.1007/978-3-031-11185-3 The book has been also co-edited by Vanissa and has titles around fashion e-retailing, gamification, videogames, branding, Artificial Intelligence, and the metaverse.

October 2022: NUCLEOLUS Ltd. has been awarded £50k by the Innovate UK Fast Track competition to continue working on “The Amblios Club” suite of games!

September 2022: “The Amblios Club” has now an official website and social media accounts! Follow us at https://www.ambliosclub.com/ and @theambliosclub on Twitter and in Instagram

June 2022: NUCLEOLUS team publishes its first white paper, entitled Engagement by Design: The role of gamification, expectation management and feedback.

February 2022: Marton published a paper entitled “The Complexity of Matching Games: A Survey”, which looks at Matching games, game-theoretical solution concepts, such as the core, nucleolus and Shapley value and more.

February 2022: Vanissa becomes Competition chair of the Games and Learning Alliance Conference (GALA) 2022 conference that will happen in Tampere, Finland, from 30th November to 2nd December 2022.

February 2022: Vanissa organised and co-chaired a panel entitled “Glitching: LGBTQ+ and gender diversity in contemporary gaming” at the University of Southampton to celebrate LGBTQ+ History Month. Speakers included Women in Games ambassadors and UKIE representatives.

January 2022: Venny has been invited as a speaker to the Pocketgamer Connects live conference in London. Since 2014, the PG Connects conference series has attracted more than 25,000 delegates.

December 2021: Vanissa becomes a board member of the Serious Games Society, looking at strengthening the community around serious games and organising the next 2 Games and Learning Alliance Conference (GALA) conferences.

December 2021: come visit us in our virtual booth at the GAmes and Learning Alliance Conference GALA! We will showcase our games and our novel technology here.

December 2021: Marton gives a talk at the Hungarian Academy of Sciences on how to address the space debris problem with advanced techniques from collaborative game theory.

November 2021: Vanissa has been invited as a panel member to join a panel discussion at the Pocketgamer Connects Digital conference. The PGC Connects Digital conference is the leading virtual conference in the games industry, regularly attracting more than 1,200 attendees.

November 2021: we showcase our work at the Festival of Social Sciences in our interactive exhibition Games for Social Good.

October 2021: we are now part of the renowned Innovation to Commercialisation of University Research (ICURe) programme of the SETsquared initiative. SETsquared is a unique enterprise partnership and a dynamic collaboration between the six leading research-led UK universities of Bath, Bristol, Cardiff, Exeter, Southampton and Surrey. Ranked as the Global No. 1 Business Incubator, SETsquared provides a wide range of highly acclaimed support programmes to help turn ideas into thriving businesses.

September 2021: Marton’s new paper Computing Balanced Solutions for Large International Kidney Exchange Schemes is now available (for free!).

August 2021: Joerg is invited by the University of Shanghai to present the results of our research in the seminar Some New Approaches for Cooperative Games.

June 2021: Vanissa’s new book chapter Crowdfunding Serious Games: Towards a Framework is published as part of the book Practical Perspectives on Educational Theory and Game Development.

May 2021: we receive funding from the Web Science Institute of the University of Southampton to develop a prototype of our democratic simulation game Mayor Mayhem.

March 2021: Vanissa has published her paper The state of digital gaming and play post-COVID, which is an outcome of the Lab GAMES - Gaming, Activities, Movements, Emotions, and Society project.

January 2021: Joerg and his colleagues published the paper "Reformulating Bilevel Problems by SQP Embedding" (https://onlinelibrary.wiley.com/doi/full/10.1002/pamm.202000302) which provides us with a new algorithm for Stackelberg-type games.

January 2021: Joerg and his colleagues have published the paper "Gauss–Newton-type methods for bilevel optimization" https://link.springer.com/article/10.1007/s10589-020-00254-3 , furthering our understanding of Stackelberg games (https://en.wikipedia.org/wiki/Stackelberg_competition). Stackelberg games are an important concept in economics.

January 2021: we receive funding from the Wimbledon Football Club to develop the artificial reality game Dons through the Ages, showcasing the history of the club through the personae of their goalkeepers in an artificial reality environment.

November 2020:  Márton receives recognition for the ‘most distinguished body of research leading to the Award of a Doctorate in the field of Operational Research’ for his PhD thesis Computing the Nucleolus of Cooperative Games. Márton completed his PhD in Mathematics at the University of Southampton 2015-2019, supervised by Professor Joerg Fliege. The external examiner commented that: “Márton produced a truly remarkable PhD thesis in Operational Research. It has all the features of a fine piece of work in this discipline”. Márton’s work features heavily in several of our game prototypes, including Avian and Mayor Mayhem.

August 2020: we receive an Impact Acceleration Award from the Economics and Social Sciences Research Council to develop a version of Avian that can be used in an educational setting.

June 2020: Márton and Joerg publish their paper Finding and verifying the Nucleolus of cooperative games in the journal Mathematical Programming, one of the most renowned journals in the field. Since then, the paper has been downloaded more than 1,500 times. The results of this paper play a key role in designing our game prototypes Avian and Mayor Mayhem.

March 2020: in a follow-up funding round, we receive additional funding from the Solent Local Enterprise Partnership SolentLEP for further development of our collaborative game Avian. A successful follow-up funding round occurs in November 2020.

January 2020: Joerg is invited by the University of Bremen to present the results of our research in a seminar held at the Department of Communication Engineering. As it turns out, wireless network design faces challenges for which cooperative games provide a potential solution!

October 2019: we receive funding from the Solent Local Enterprise Partnership SolentLEP to develop the first prototype of our collaborative game Avian. Successful follow-up funding rounds occur in March 2020 and November 2020.

August 2019: Vanissa becomes an Ambassador for the Women in Games initiative.

July 2019:  Márton presents some of our results at an invited talk at the 15th European Meeting on Game Theory, SING15.